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本文介绍了如何在Unity2021版本中解决脚本自动刷新导致的效率问题。 通过修改Unity的AssetPipeline设置和Rider的配置,可以取消自动刷新功能,改为手动触发(Ctrl+R)。 这一调整有助于提升开发时的编译速度和工作流程效率。 本文介绍如何在Unity2020.3.4f1c1与VisualStudio2019环境下安装VisualStudioToolsforUnity,并在Unity中关联VisualStudio进行调试。 通过详细步骤说明如何设置外部脚本编辑器,实现UnityAPI查阅及调试。 了解Unity自动刷新和Visual Studio 2019自动刷新的原理,掌握关闭这些自动刷新的方法,以提高开发效率。
工具 > 适用于 Unity 的工具 > 常规 > 代码版本 > 在保存时刷新 Unity 的 AsserDatabase:False 关闭 Visual Studio,然后重新在 Unity 打开即可 四 使用vscode,需要在unity中进行额外的配置 在unity2023中不需要进行额外的配置 如果是unity2021/2022,需要做一些处理 删除 vs code editor package 自动刷新导入的模型和编译代码脚本是挺好的,但是日常会在写代码的过程中,回去看界面理解一下逻辑,这时候Unity自动编译就会浪费掉十几秒的时间。 为了避免以上事件发生,我们可以在 Edit/Preference 里面进行设置,新版本修改了编辑位置。
按照上面去找下面的路径打开下面图片的操作界面在下图片中红色框中的勾上Unity就会自动编译脚本,否则Unity就不会自动编译修改的脚本。
文章浏览阅读4.9k次,点赞8次,收藏11次。 在Unity中打开的Visual Studio中输入代码后,此灰色代码将显示在此处。 这是IntelliCode的自动完成代码功能,但这并不意味着我们都喜欢这个功能。 如果你觉得它很烦人,你可以按照以下方法关闭它。 在Unity开发中,自动编译和刷新功能虽然方便,但在某些情况下可能会浪费时间。 本文将介绍如何关闭自动刷新,以便在需要时手动进行编译,从而提高工作效率。 Unity需要Microsoft Visual Studio Community或Professional Edition 2017或更高版本才能进行C#脚本开发。 如果您没有安装Visual Studio,请从官方网站(https://visualstudio.microsoft.com/downloads/)下载并安装它。
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